Hidden Information Found In HTML Source Code of NVIDIA’s GTX 1080 Page

By | May 7, 2016

A considerable amount of information seems to be hidden away in the html source code of NVIDIA’s GTX 1080 page. After doing some digging through the code, I found a few interesting pieces of information that were commented out:

  • The benchmarks shown on the performance tab were conducted at 2560×1600 max settings(hidden in a commented out paragraph element)
  • The new NVIDIA SLI bridge will be available for preorder, but are limited to 1 per customer(entire commented out preorder section)
  • The SLI bridge will also be available at Amazon, Microcenter, and FRYS.
  • Unfortunately, the price is commented out and listed as “$XXX.XX”.
  • Maximum VGA resolution of 2048×1536(likely commented out because few people care about this except maybe CS:GO enthusiasts with CRTs)
  • Texture fill rate of 176 Gigatextels/sec
  • The “Up to 3x performance” originally had a disclaimer that it was “based on test results in graphics intensive VR gaming applications”. This disclaimer was commented out


The graph that compares the GTX 980 to the 1080 in the ‘performance’ tab doesn’t display exact numbers, meaning most readers are forced to estimate the values. I opened up the inspect element to view the width in pixels of the chart bars, and used simple math to determine the percentage difference. The GTX 1080 performs 70% better in Witcher 3 and 80% better at Rise of the Tomb Raider than the GTX 980, according to the benchmark. These benchmarks were conducted at max settings @ 2560×1600, according to a comment in the source.

Keep in mind that much of the commented out information is subject to change, and it’s possible that some of it could be inaccurate. For example, I found a commented out element that labeled the memory bandwidth as being 336.5 GB/sec, while the actual element displayed on the page states it as 320. This means that earlier on, NVIDIA may have intended higher memory clocks, but reduced them last minute for reasons such as power efficiency, stability, etc.


Here is a video of me digging through some of the page source, for those that don’t want to verify it themselves(or if NVIDIA’s web developers edit the source later on)