Author Archives: Skilliard

Revelation Online Announces Closed Beta Date announced today that the first closed beta event for the NA/EU Version of Revelation Online will run from October 25 until November 8th. Players that won a key via a giveaway will be able to play in this closed beta event, and players that purchased a founder’s pack also have access to the event.

Revelation in a Chinese MMORPG that is in the progress of being ported into North America and Europe. Revelation Online will feature battlegrounds, sieges, dungeons, raids, and open world bosses. Revelation combines some of the best features from successful MMOS, and does a little bit of everything.

Revelation brings back the excitement in leveling. Instead of being a boring, short process that acts as a gateway to endgame, leveling in Revelation is the endgame. After level 50, players need to complete high difficulty dungeons to gear up their character in order to stand a chance at higher level brackets. Players can’t simply just rush to the level cap, as it’s important to progress adequately and actually play the game as you progress. Revelation also includes limitations that help close the gap between players with differing amount of time available to play.

In the closed beta, players can play the story up until level 49, have access to 4 different dungeons with multiple difficulty levels, and participate in 10v10 battlegrounds. The publisher plans to gradually increase the amount of content available in each beta test.

Like most beta tests of online games, it’s important to remember that progress will be wiped before the game officially launches into early access.



Dolby Axon, A Surround Sound VOIP Program, Is Shutting Down This Year



Dolby announced today that Axon, their surround sound voice chat software, is shutting down on December 5, 2016. All user data will be erased one week after the shut down. Users will not be able to use the software after the shut down, as it relies on their servers to operate.

Dolby Axon is a gimmicky surround sound voice chat program in which users select a physical location within a virtual room, and hear other users based on their location in the virtual room relative to their own. This provides some level of tactical advantage in certain types of games, where you might need a lot of people in the same chat room, but want certain users to hear each other more than others.(For example, a large raid in an MMORPG where players are split up into smaller groups)

The application did not find much widespread use among gamers, and as a result, it is being shut down. The program was confusing and difficult for new users to figure out. While there are some cases in which hardcore gamers could benefit from the program, the low rate of market adaption, as well as difficulty in setting it up deterred most gaming guilds/groups from choosing it as their VOIP solution.

Dolby Axon allowed users to form permanent communities for free, much like what Discord now provides. With Discord being very easy to use, not requiring a download, having a mobile app, and being completely free, Dolby Axon lost the appeal it had as a voice chat solution that allows users to create channels for free.

The Dolby team recommends using Curse or Discord as an alternative for existing users/communities.

Other Potential Uses?

While Dolby Axon is shutting down, it’s quite possible that Dolby may find other uses for it’s client-server, surround sound VOIP technology. Online games, especially those in Virtual Reality, could benefit immensely from a surround-sound voice chat system, if it includes API to allow the game to provide in game player locations to the software. Surround sound voice chat could add another layer of realism to VR games. Many small development studios might not want to spend the time and money creating a surround-sound, client-server based voice chat system, and could theoretically opt to license it from another company to save on costs involved with reinventing the wheel.

This is all speculation, but it does seem like a smart way to make use of what they’re scrapping. Dolby Axon failed due to its confusing interface and high level of setup required of users. If they can find a way to create an API in which they can integrate the software directly with online games, it could solve every single issue the software faced, and create a lot of value for small-medium sized development studios creating online games.


Oculus Reduces Minimum System Requirements

Thanks to a new technology called “asynchronous spacewarp”, Oculus has managed to reduce it’s minimum system requirements. Asynchronous spacewarp is a form of interpolation that enables a game rendered at 45 FPS to be smoothed out to a display rate of 90 fps on the headset. The device technology takes the 2 most recent frames, analyzes differences, and uses them along with head movement to calculate an additional frame to create a smoother experience.

A true 90 fps will still provide a more smooth and accurate gaming experience, but this technology will substantially improve the experience for those playing on a system that cannot achieve this framerate. It also will help users keep their current hardware for longer, as users that aren’t able to maintain 90 fps in newer games will be able to maintain a satisfactory experience through this new interpolation technique.


Old System Requirements

Intel i5 4690

NVIDIA GTX 970 or AMD Radeon R9 290


Windows 7 SP1 64 bit or newer

HDMI 1.3 video output

3 USB 3.0 ports and a 1 USB 2.0 port.

New System Requirements

Intel i3 6100 or AMD FX 4350



Windows 7 SP1 64 bit or newer

HDMI 1.3 video output

3 USB 3.0 ports and a 1 USB 2.0 port.

What’s actually needed for VR?

While Oculus specifies a minimum hardware specification, to some extent it is based around future proofing. Most of the current VR games on the market have very simple graphics, and in theory should run well on systems below the minimum requirements if graphics are turned down. With that said, they have to provide a baseline minimum specification that developers are expected to target, in order to ensure that games are accessible to most owners of the device. Oculus doesn’t want their customers to be upset if a VR game they buy doesn’t run smoothly, as it reflects poorly on the device(even if they aren’t actually at fault). For this reason, they set the bar high to ensure performance.

With that said, if you’re in a position to spend $600 or more on a VR headset, it’s probably best to invest in a system that will be able to run games 2-3 years down the line. When new VR headsets come out and developers try to create VR games that push the limits of graphics, it would be best to have a system that can keep up with these advancements. While you might be able to run some VR games just fine on a system below minimum specifications, you’ll be locking yourself out of a lot of really fun games, therefore getting limited use out of the expensive $600 headset.

Currently, a 6 GB GTX 1060 provides roughly equivalent performance to a GTX 980, setting it well above even the minimum requirements. The AMD RX 480 also meets the minimum requirements, at a lower price than the r9 290.

Amazon Announces 3 New Online Games

Today at Twitchcon Amazon announced 3 new online games, all of which will integrate with twitch to enable players to directly live stream their gameplay, and possibly even allow streamers and viewers to influence the game itself through the Twitch platform. These games are built on the Lumberyard engine, an engine Amazon has developed that enables developers to create online games and easily connect them with Amazon’s hosting services and Twitch platform.




Breakaway is a 4 vs 4 esports title/battleground, in which players choose between a variety of heroes with different abilities.

Breakaway revolves around a glowing ball called a relic, that players can grab and pass around while fighting the enemy. The goal is to get the ball into the enemy’s goal(called a relay or portal). In order to achieve this objective, players will fight each other, place structures, and use a variety of abilities to win the game. The ball has different effects based on how long you hold the ball, encouraging players to constantly pass the ball.

Breakaway has 3 ways to win a round:

  • By putting the ‘artificact’ into the enemy’s goal/portal/relay(it isn’t clear what they will call it yet)
  • By eliminating all enemy players at once(which sounds very difficult, as players respawn after a few seconds of dying)
  • When the time runs out, the side that the relic/ball is on loses the game(so at the end you want to get the ball on the enemy side near their goal)

After each round or when you die, players can use gold they earn throughout the match to purchase or upgrade items that influence gameplay. In addition, players can place various structures throughout the battleground that influence the game.

In many ways, Breakaway is much like soccer or football, in that the main objective is to get the ball to the enemy’s goal. Breakaway does away with all of the strict rules and downtime associated with these sports, and instead utilizes moba-style combat and buildable structures to create nonstop, fast-paced action that leaves players and viewers enjoying every second of the match.

You can sign up for the alpha at

Gameplay footage is available here

New World


New world is a sandbox MMO based in the 17th century, with supernatural themes. Players can build civilizations, fight through monster filled wilderness, or fight other players. The game world adapts based on time of day, in game weather, and in game seasons. The game will even include events that Twitch broadcasters can lead, and achievements/rewards to go along with it.



Crucible is a survival game based in an alien world. Players can choose and customize various heroes, form alliances, and betray others. The game will contain dynamic events. Based on Amazon’s description on their site, it sounds like it might even be a game hosted by twitch livestreamers, in which viewers participate in the game while the streamer triggers events and watches the battles unfold.

More info on all the games:

Wildstar to Allow Players to Indirectly Purchase Best in Slot Raid Gear With Real Money

In a move to make up for poor sales, Wildstar is adding a new type of item called raid lockboxes. These drop from raids and can be traded on the auction house. These boxes contain a random assortment of items, including best in slot raid gear.  Like most crates in free to play games, they require a key to open.  Players with an active signature status subscription receive one free key a week- in addition, keys can be purchased in the cash shop with real money or with omnibits, a currency earned in game.

This change eliminates the need for players to actually complete raids to gear up their character with best in slot gear. Now players can simply purchase a lockbox from the auction house, as well as a key from the cash shop. In fact, players don’t even need to play the game to get the gear, as they can simply buy in game currency through the CREDD system, which they can use to buy the lockbox.

This feature is likely to upset a lot of players, but with how low Wildstar’s revenue has been, it might be necessary to cover operating expenses. Wildstar generated less than $2 Million in revenue during Q2 2016, which is not nearly enough to pay a dedicated team of developers,  QA, customer support, and other necessary employees. This change is likely to improve sales through creating an incentive for the sale of CREDD, as players need in game currency to buy the lockboxes, and through sales of signature status to receive the keys.

In addition to raid lockboxes, there are also standard lockboxes that will drop from other forms of gameplay, which contain a random assortment of cosmetic items.


The official announcement can be read here

California Energy Commission’s Proposed Regulations on Personal Computers Poses Threat to Prebuilt Gaming Desktops and Gaming Monitors

In a move to reduce power consumption and protect the environment, the California Energy Commission has proposed a series of regulations intended to reduce the idle power consumption of personal computers, as well as the overall power consumption of monitors.

The CEC met with stakeholders in the computing industry to discuss how to develop regulations that reduce power consumption in ways that don’t prevent certain types of devices from being sold. While this does help prevent the CEC from passing regulations that cannot realistically be met, it does raise the concern of special interests proposing regulations that provide them an advantage over new competition as a result of proprietary technology or trade secrets they posess the rights to.

The series of rules and regulations are planned to take effect between 2017 and 2021.

Potential Threat to Prebuilt Gaming Computers

To determine appropriate levels of idle power consumption, systems will be classified based on an ‘expandability’ score.

Most desktops will have limitations imposed on power consumption that gaming computers cannot realistically meet- however, “high expandability” systems won’t be subject to these power limitations. Instead, they’ll be subject to a different set of limitations designed for workstations, such as requiring a power supply that meets the 80 PLUS GOLD standard.

To be classified as “high-expandability” without meeting the minimum score of 690, a system must attain a minimum level of frame-buffer bandwidth(memory bandwidth on the graphics adapter). The proposed level is 400 GB/s by 2018, and 600 GB/s by 2020. In addition, the system must use a power supply of 600 watts or greater.

The level of frame-buffer bandwidth required is significantly higher than what is offered in high end graphics adapters today. For example the NVIDIA GTX 1080, which has a MSRP of $600, has a memory bandwidth of just 320 GB/S. This falls 20% short of the requirement slated to go into effect by 2018.

This is an extremely ineffective metric, because memory bandwidth is generally not the main factor that contributes to GPU idle power consumption. In many cases, the necessary memory bandwidth in modern GPUs has gone down due to improvements in memory compression technology.

The size of the die has generally been the contributing factor to the most realistically achievable short-idle power consumption in most modern graphics adapters- the number of transistors is likely not used in the classification of graphics adapters due to the difficulty in testing or verifying such an element(as well as improvements to transistor density as lithography tech improves), but die size is not difficult. Using TFLOPs as a measure of performance is also a poor idea, because performance will continue to improve, and eventually result in low-end devices being categorized as high performance if the specification is not updated.

HBM(High Bandwidth Memory) is an upcoming standard that will provide substantially increased memory bandwidth while consuming significantly less power, with the drawback of currently being very expensive. Obviously, the way in which the system’s drivers interact with the hardware to determine clock speed, power saving states, as well as the architecture of the GPU itself are the most important aspects of idle power consumption, but these are the types of factors that the CEC is seeking to improve through regulation.

If these regulations pass, there will likely be an increase in the cost of prebuilt gaming computers in markets/areas effected by these regulations. High-end graphics cards with HBM will likely meet the memory bandwidth requirements; however, mid range GPUs that will likely still use GDDR5 or GDDR5X are at risk. These GPUs may cause a system to draw too much power to meet the desktop power consumption requirements, but not posess enough memory bandwidth to meet the “high-expandability” metric.

A likely effect would be for system manufacturers to include unnecessary pieces of hardware in order to boost the expandability score of their system into higher ranges. This will increase costs while providing little benefit and less choices to the consumer. If the systems do meet the high-expandability metric, there’s still the costs associated with requiring a 80 PLUS GOLD power supply as well as the cost of testing and meeting regulations.


Regulations on Computer Monitors


In addition to regulations on personal computers/workstations, the CEC also proposed establishing limitations on the power consumption of computer monitors. These limitations will be dynamic based on the resolution and physical size of the screen, as well as a 1 watt increase for touch screens.

The CEC is also considering providing additional allowance for curved monitors, OLED monitors, and gaming monitors with high refresh rates. The formulas/methods used to determine increased power allowances for high refresh rate monitors, curved displays, and OLED displays have not yet been decided.

The CEC states that their proposed power requirements can be met by:

  • using more efficient LEDs
  • establishing and maintaining a standard for the default brightness(since most consumers never change their brightness)
  • including an ambient light sensor for automatic brightness control based on brightness of the room
  • setting standards for the efficiency of the monitor’s power supply.

There is a proposal to create an exemption for monitors with a resolution of 8.2 megapixels or higher. In comparison, the 4K UHD standard(3840×2160) meets this standard at just under 8.3 megapixels. The proposed exemptions also includes KVMs, KMMs, and medical devices.

Small Business Exemption


Small businesses are proposed to be exempt from most of the regulations that involve expensive testing fees. The exemption is planned to apply to organizations that meet all of these criteria:

  • Have a gross annual revenue of less than $2 Million
  • Produce 40 or less units of a similar system
  • Assembles and sells the computers at the same location

This exemption only applies to computers manufactured through said business, it does not apply to systems that are purchased directly from another manufacturer or wholesaler for resale.

The “Produce 40 or less units of a similar system” rule does not yet specify a methodology for what is considered a “similar system”. For example, it’s unclear if a manufacturer could simply use a variety of parts in order to avoid selling more than 40 of the same type of computer. In this case, it sounds like an unnecessary regulation that will only drive prices up by punishing small businesses that order parts in large volumes(by making them pay testing fees), and therefore forcing them to source a larger variety of parts in order to circumvent the 40 or less units clause.

This exemption will protect small businesses that sell custom built computers as well as people that build computers as a hobby.


Cost Savings or Increased Costs?

The CEC claims that these regulations will save consumers money through reduced energy bills, but these savings do not account for the inevitable increase in prices on computers and monitors that results from the costs associated with meeting this extensive set of regulations. It also doesn’t account for when users inevitably change their settings in the operating system, such as increasing the time before the computer goes to sleep, increasing brightness levels, or increasing the time before the display dims or turns off.

In addition to the costs of using more expensive materials or parts to meet regulations, there’s also the possibility of business finding cheaper alternatives to circumvent efficiency requirements. In this case, a business might spend more on certain types of hardware in order to qualify for particular exemptions or categories that reduce their efficiency requirements, while providing little benefit to the consumer as a result of them exploiting a loophole.

It’s unclear if these regulations will save or cost consumers money, however it is important to consider that the benefits do go beyond cost- reduced power consumption can benefit the environment, especially depending on the type of energy used.


Kakao Games Confirms Valencia Part 2 & Warrior Awakening Release Date For Black Desert

In a post on the official forums, community manager Aethon confirms that Valencia part 2 and Warrior awakening is scheduled to be release on August 31, 2016. This is subject to change if complications occur.
Awakening requires players to be level 56 to unlock a new type of weapon as well as new skills. In the case of the warrior, they unlock a great sword, a large two handed sword that handles differently than the usual single handed sword and shield that the class currently uses. Other classes’ awakenings will be unlocked shortly after the warrior’s.

The Valencia part 2 expansion will be free for all players that currently own the game. It increases the map size of the Valencia region, bringing two new cities, one of which is a bandit town for players that have gone into the negative karma state via PVP. It also brings a new PVP penalty system for the Valencia region that throws rogue players into prison(which can be escaped), as well as hidden dungeons and more.

Black Desert Publisher Threatens Credit Rating of Players That Chargeback



Last week, Daum Games announced an upcoming change to the game’s cash shop that allows players to sell cash shop items on the marketplace to other players. The change makes cash shop items accessible to players without paying, with the downside of enabling players who pay to effectively buy silver, the in game currency used to purchase most items in game. Many feel that this is pay to win, because it provides an indirect way for players to pay to get better gear, through selling cash shop items for silver, and using that silver to buy better gear from other players.

Many players were upset by this change, and proceeded to protest the change. Most of these protests consisted of complaints on the official forum, and in game protests; however, a considerable amount of players went far enough as to chargeback every single purchase they’ve made in the game thus far, because they felt they were falsely advertised to. Daum had originally said that the game would not be “pay2win” when advertising the game, and many players feel that this upcoming change makes the game pay2win.

The term “pay2win” is very subjective, and many people will argue over whether a game is pay2win. The overwhelming consensus among Black Desert players is that this change does make the game pay2win, however it is subject to a lot of debate. Thus, in a legal sense, it’s very difficult to prove the game was falsely advertised simply off of the fact that they said it wouldn’t be “pay2win”.

In their PM Diary back in January, Daum stated that cash shop items would not be listable on the marketplace at launch. They stated that if cash shop items were to be made listable in the future, there would be limitations put in place. Daum delivered these limitations to some extent, by only allowing players to sell a maximum of 5 cash shop items per week. Many players feel this limitation is too lenient, as it still enables players to spend over $100 per week on silver.

Since the announcement of the upcoming changes last Thursday, there has been no response to the overwhelming amount of negative feedback from players, other than the fact they are reading it, and an edit to the original post defending the changes and why they think it will improve the game.

The Email

This morning, several players of the game Black Desert Online have reported receiving an email with the following contents:



Due to recent events regarding our last announcement, we started to see a rise of the amount of chargebacks requested by our players. We feel that any situation involving money requires as much information as possible, and would like to make sure you are aware of what a chargeback is, and what consequences come with it.

First of all, what is a chargeback? A chargeback is requesting a refund from your bank or payment provider, bypassing the company that sold/provided the product. Bear in mind, the selling company will have a chance to investigate and dispute the chargeback.

Chargebacks are broken into two fundamentally different categories: Legitimate and Illegitimate. Legitimate chargebacks are when you contest a payment because you have not received the goods or services you purchased, or because someone stole your credit card. An illegitimate chargeback would be requesting your money back, after using a service for several months and deciding you don’t like it anymore.

In either case, it is understandable why someone would wish to get their money back, however, chargebacks should always be done with caution. A chargeback will not only cause you to lose access to the game, but it can also prevent you from purchasing it in the future. More importantly, we will investigate each chargeback, individually. If the chargeback is proven to be illegitimate, this could go farther than just the denial of your refund. Your Credit Score could be impacted. (“Creditworthiness” attached to each person, this is usually something mortgage companies and financial institutions will look into, before approving credit or offering services).

To conclude, requesting chargebacks should be done after cautious investigation from your part to know all of the possible consequences. Where a finalized chargeback would lead to the withdrawing of your game access, a cancelled chargeback will have no lasting effect on your account.

To allow you time to consider your decision, and fully assess the impact these changes will have on your enjoyment of Black Desert Online, we will not take action on your account until the 22nd August, after which time, any account with outstanding chargebacks will be closed.

Kind Regards,”

The email informs players that they have until August 22 to cancel all outgoing chargebacks, or face a permanent ban of their account. In addition, it explains to them that they will fight the chargebacks, and that illegitimate chargebacks could result in credit score being severely impacted. The email states that users that cancel their outgoing chargebacks will not have actions taken against their account or face any penalties.

It’s important to note that banning accounts of users that chargeback is the industry norm of online games- however, few online game companies have threatened to pursue credit ratings/credit history of players that charge back. Most likely, this is just as intimidation tactic, as it’s not really worth it for Daum to waste time contacting credit agencies regarding illegitimate chargebacks. Most likely, they’ll just ban the accounts in question, and try to fight the cases with credit card companies and Paypal to keep their money.

With that said, credit score is a very serious thing to protect. A bad credit score can in fact hinder your ability to receive a loan, mortgage for housing, or other form of credit. Thus, it’s a thing that certainly may scare players into canceling their chargebacks they made in protest, and just eating the loss.

For players that do decide against canceling their chargebacks, it is strongly recommended that you check your credit score a few months later to ensure that there isn’t any record of this issue, especially if Daum wins the case with your Credit card provider or Paypal. You can check your credit rating for free, and it is generally recommended to check it every year to ensure that you don’t have any false information on your credit report, such as information resulting from identity theft.




Red5, Developer of Firefall, Lays off Employees

Today, a large number of former employees at Red5 have reported on social media that they have been laid off, including FadedPez, the(former) community manager of Firefall. The amount of employees laid off has not yet been confirmed, however it seems to be a very significant round of layoffs.

Red5 has struggled for years to make Firefall profitable. In September 2013, they laid off 10% of their workforce. Back in November of 2015, Red5 underwent an even larger round of layoffs, letting a reported 40 employees go, without severance pay. In December of 2015, they failed to meet payroll, and employees were not paid on Christmas day.  There were also rumors of the parent company The9 threatening to sue employees that disclosed not being paid, however these claims have not been confirmed. The employees did end up getting paid in the end, but with a delay of several days.

When developers/publishers of online games struggle financially, it almost always turns into a downwards spiral. Restructuring with a smaller development team means less content updates, which reduces the game’s appeal and sales. In addition, layoffs create the perception that a game is dying, which reduces the appeal to either start playing the game or to spend money on it- players often don’t want to spend money on a game that they might not be able to play in a few months.

Black Desert Publisher Bans Players For Discussing World War 2 In Game

A Reddit user recently revealed that they had received a 48 hour ban for discussing World War 2 within the chat of Black Desert Online. The user included a screenshot of their support ticket detailing their conversation with the GM, and the reasoning for their ban.

At first, I was skeptical of the claim, so I didn’t want to report on it. Many times when users are banned, they will try to claim they were banned for a different reason, in an effort to retaliate against the company that banned them, and stir outrage. However, another user then linked an article from their official Zen Desk page regarding chat/naming policies. Surely enough, “Referencing World War 2” was one of the rule violations listed in the policy, so it’s very unlikely that this is a hoax.

It is quite possible that the user did make hateful statements, though. The GM refused to provide the user’s own chat logs that got them banned, as doing so is apparently a violation of their privacy policy. The GM claims that they “can confirm that [he] was contributing to a hateful discussion”, but it is unclear exactly what he said. Pay attention to the way the GM worded the sentence. He did not confirm that the user made any hateful comments, but rather that he “contributed to a hateful discussion”. If another user made a hateful comment, and he said something to correct that user, then technically he is “contributing to a hateful discussion”, because he is feeding the troll and participating, and therefore keeping the topic going, which means the troll continues and bothers more people.

From the support ticket, we cannot conclude what was said, we can only conclude that he most likely participated in a discussion about WW2, possibly in a hateful way, and was banned as a result.

Regardless of what he actually said, it raises question about the ways they will enforce the “No WW2 discussion” rule. To me, it sounds like they mainly intend to enforce it when trolls make hateful comments to try and stir up drama in channel-wide chat. However, we really have no way if they will actually ban users for respectfully and calmly discussing the war. They worded it in a way that suggests that any discussion of the war is bannable, but they may have done that just so that trolls don’t start arguments about whether or not their comments are hateful(what is considered hateful is often subjective). Until they make an official statement on the issue, I’d avoid discussing World War 2 altogether in game.

It’s also possible that these rules are an attempt to comply with laws in Europe regarding hate speech. Daum is based in Netherlands, and I’m not very familiar with hate speech laws throughout Europe, but I have heard news about laws passing throughout some European countries intended to prevent neo-nazi opinions from being expressed, people denying the holocaust, etc. I’m not sure if Daum is liable for these types of messages being sent on their servers, so it’s possible they could be trying to play it safe to avoid any legal troubles in countries where users play their game.


If players want to discuss political events or history with other Black Desert players, it is advised that they do so on a third party application such as Discord, Teamspeak, Skype, Mumble, or pretty much any app outside of the game.